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Olli olli2
Olli olli2






olli olli2
  1. OLLI OLLI2 MANUALS
  2. OLLI OLLI2 PRO
  3. OLLI OLLI2 SOFTWARE
  4. OLLI OLLI2 LICENSE

The game was delayed from its planned December 2013 release into 2014 due to an issue with the "Daily Grind" system. The use of physical controls over touch-screen controls allowed Roll7 to add additional mechanics to the gameplay, including the perfect landing system and the unlockable "RAD" mode. After pitching the game to Shahid Ahmad, Senior Business Development Manager for Sony Computer Entertainment Europe (SCEE), Ribbins decided to drop iOS and develop OlliOlli exclusively for the PlayStation Vita. In an interview with Gamasutra, Roll7 founder John Ribbins cites a conversation with James Marsden, creator of Velocity as the reason he took the game to Sony. OlliOlli was developed by Roll7 and was originally intended to be released for iOS devices. Falling at any point in a level forces the player to reattempt the level. Each level has 5 achievements to perform, and once complete unlocks a harder level. The player combines tricks performed with attempting to land perfectly, and failing to do so results in the game awarding only a fraction of the points that would have been earned with a perfect landing. OlliOlli features two-dimensional levels and a very basic control scheme, using only the "X" button, shoulder buttons, and left analog stick. On 9 April 2016, it was announced that Roll7 cooperated with Spanish publisher and distributor Badland Games to bring OlliOlli and OlliOlli2: Welcome to Olliwood to retail stores, delivered as OlliOlli: Epic Combo Edition for PlayStation 4.

olli olli2

Ī sequel, OlliOlli2: Welcome to Olliwood, was announced for PlayStation Vita and PlayStation 4 on 25 September 2014, and was released on 3 March 2015 in North America, and on 4 March 2015 in Europe. A collection of both games released for Nintendo Switch on 14 February 2019, titled OlliOlli: Switch Stance. The game received a port for Microsoft Windows, OS X and Linux, developed by General Arcade and published by Devolver Digital, a port for PlayStation 3 and PlayStation 4, developed by BlitWorks and again published by Roll7, a port for Xbox One, Wii U, and Nintendo 3DS, developed by Carbon and published by Curve Digital, and a port for Android, developed by BlitWorks and published by Devolver Digital. It was released for PlayStation Vita on 21 January 2014 in North America, and on 22 January 2014 in Europe. ‘OlliOlli2’’ is a Trademark of RollingMedia Limited.OlliOlli is a side-scrolling skateboarding video game developed and published by Roll7. OlliOlli2™ developed and published by RollingMedia Limited. Roll7 is a trading name of RollingMedia Limited.

OLLI OLLI2 LICENSE

One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account. Online features require an account and are subject to terms of service and applicable privacy policy (/terms-of-service & /privacy-policy).

olli olli2

OLLI OLLI2 SOFTWARE

Software subject to license (us./softwarelicense). Purchasing this content entitles you to both the PS4™ and “PS Vita” versions!

OLLI OLLI2 PRO

There’s Five NEW worlds, 50 NEW Amateur and Pro Levels and 250 NEW Challenges to tear through, along with the return of the much loved Daily Grind, Spots Mode and RAD Mode. The hallowed ‘Tricktionary’ also expands with new specials including 540 Shove-its, Anti-Casper Flips and Darkslides.

OLLI OLLI2 MANUALS

The joy of Manuals, Reverts, Revert Manuals and Grind Switching giving you more control and expression than ever before. Further, OlliOlli2’s combo system has been expanded. The sequel boasts all new Ramps and Epic Hills allowing for monster air and multi-route levels. The iconic skater is going all green-screen with a stunning new look, plucking you from the street and dropping you squarely in the middle of the big screen’s most bodacious cinematic locations. Drop in to Olliwood and prepare for finger-flippin’ mayhem in this follow up to cult smash OlliOlli.








Olli olli2